However, I’d like to note that a good Wand will always outdo any bonus crit chance in terms of damage output. Not very flashy and I’d prefer a lot of perks over it, but more damage is never a bad thing especially with how much health some later-game enemies have. While I’m unsure exactly what % of crit this gives, I assume it’s the same as the wand version, +15%.Įssentially a permanent damage increase. If your main damage output wand involves lots of bouncy/rolly/slow/piercing projectiles, the perk’s very much worth it, otherwise however the perk doesn’t really provide any benefits that good aim wouldn’t get you. Sometimes hard to notice on some wands like the basic starting blaster, but very easily noticeable on bouncing projectiles.Ī pretty solid perk, but I would say it largely depends on your wand/spell loadout as to if you should take this or not. Homing ShotsĪll projectiles home towards enemies very slightly. Offensive PerksĪny Perk that directly increases your damage or makes it easier for you to deal damage. While these are positive effects, (or positive for some playstyles, and not others) most players will not get much use out of these.Īn exclusive category that I would rather not use, F tier perks include anything that I would actually argue is either overall detrimental to a run, or just plain useless. Mostly bad perks you should avoid taking in comparison to other perks. Maybe the effects of the perk can easily be replicated by a Wand/Item or gotten around by good players, but these are still okay to have. B perks might be situational, have big upsides and big downsides, be a matter of preference, or simply be solid perks, but aren’t as impressive as A or S perks.Īn okay perk and certainly better than nothing, but you can do a lot better. Most players will want to take these upon seeing them, but an individual A-tier perk might not make or break a run.Ī pretty good perk, but there are a reasonable number of situations where you might not want to take it. Not quite as overpowered as S but still very strong. You will essentially always want to pick these up unless other S-tier or A-tier perks are present. Provides amazing bonuses, perhaps too strong. The “Ratings” are a shorthand I’m using to essentially make a Perk tier list, so those who don’t want to think about the game much can just grab whatever’s good. Any additional notes that stray from the Perk’s actual description will be written out of bold here, like explaining exactly what a vague effect is or any hidden effects people discover. When I list a perk, I’ll do so in this format: Perk Nameĭescription. Plus, it lets me give some feedback to the devs in the game’s Early Access state. A guide on all the Perks I could find, so you know which to pick up and which to disregard.
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